Tech Genus Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
T.G. Drill Fish
N Rarity
T.G. Drill Fish
N Rarity
T.G. Drill Fish
WATER 1
T.G. Drill Fish
  • ATK:

  • 100

  • DEF:

  • 800


This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.

UR Rarity
T.G. Rocket Salamander
UR Rarity
T.G. Rocket Salamander
UR Rarity
T.G. Rocket Salamander
FIRE 1
T.G. Rocket Salamander
  • ATK:

  • 600

  • DEF:

  • 600


You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.

R Rarity
T.G. Rush Rhino
R Rarity
T.G. Rush Rhino
R Rarity
T.G. Rush Rhino
EARTH 4
T.G. Rush Rhino
  • ATK:

  • 1600

  • DEF:

  • 800


If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".

SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

R Rarity
T.G. Gear Zombie
R Rarity
T.G. Gear Zombie
R Rarity
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.

R Rarity
T.G. Screw Serpent
R Rarity
T.G. Screw Serpent
R Rarity
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.

SR Rarity
T.G. Striker
SR Rarity
T.G. Striker
SR Rarity
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".

R Rarity
T.G. Tank Grub
R Rarity
T.G. Tank Grub
R Rarity
T.G. Tank Grub
EARTH 1
T.G. Tank Grub
  • ATK:

  • 0

  • DEF:

  • 0


If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      N Rarity
      T.G. All Clear
      N Rarity
      T.G. All Clear
      N Rarity
      T.G. All Clear
      Spell Continuous
      T.G. All Clear

        All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.

        SR Rarity
        T.G. Limiter Removal
        SR Rarity
        T.G. Limiter Removal
        SR Rarity
        T.G. Limiter Removal
        Spell Normal
        T.G. Limiter Removal

          Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.

          N Rarity
          TGX300
          N Rarity
          TGX300
          N Rarity
          TGX300
          Spell Continuous
          TGX300

            All face-up monsters you control gain 300 ATK for each "T.G." monster you control.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              N Rarity
              Sonic Stun
              N Rarity
              Sonic Stun
              N Rarity
              Sonic Stun
              Trap Normal
              Sonic Stun

                When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck.

                N Rarity
                TG1-EM1
                N Rarity
                TG1-EM1
                N Rarity
                TG1-EM1
                Trap Normal
                TG1-EM1

                  Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters.

                  R Rarity
                  Torrential Tribute
                  R Rarity
                  Torrential Tribute
                  R Rarity
                  Torrential Tribute
                  Trap Normal
                  Torrential Tribute

                    When a monster(s) is Summoned: Destroy all monsters on the field.

                    N Rarity
                    Typhoon
                    N Rarity
                    Typhoon
                    N Rarity
                    Typhoon
                    Trap Normal
                    Typhoon

                      Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.

                      Extra Deck

                      SR Rarity
                      Ally of Justice Catastor
                      SR Rarity
                      Ally of Justice Catastor
                      SR Rarity
                      Ally of Justice Catastor
                      DARK 5
                      Ally of Justice Catastor
                      • ATK:

                      • 2200

                      • DEF:

                      • 1200


                      1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

                      R Rarity
                      Sea Dragon Lord Gishilnodon
                      R Rarity
                      Sea Dragon Lord Gishilnodon
                      R Rarity
                      Sea Dragon Lord Gishilnodon
                      WATER 5
                      Sea Dragon Lord Gishilnodon
                      • ATK:

                      • 2300

                      • DEF:

                      • 1800


                      1 Tuner + 1 Level 3 non-Tuner monster When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.

                      UR Rarity
                      T.G. Hyper Librarian
                      UR Rarity
                      T.G. Hyper Librarian
                      UR Rarity
                      T.G. Hyper Librarian
                      DARK 5
                      T.G. Hyper Librarian
                      • ATK:

                      • 2400

                      • DEF:

                      • 1800


                      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                      SR Rarity
                      T.G. Over Dragonar
                      SR Rarity
                      T.G. Over Dragonar
                      SR Rarity
                      T.G. Over Dragonar
                      DARK 5
                      T.G. Over Dragonar
                      • ATK:

                      • 2100

                      • DEF:

                      • 1900


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.

                      R Rarity
                      T.G. Power Gladiator
                      R Rarity
                      T.G. Power Gladiator
                      R Rarity
                      T.G. Power Gladiator
                      EARTH 5
                      T.G. Power Gladiator
                      • ATK:

                      • 2300

                      • DEF:

                      • 1000


                      1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.

                      SR Rarity
                      T.G. Mighty Striker
                      SR Rarity
                      T.G. Mighty Striker
                      SR Rarity
                      T.G. Mighty Striker
                      EARTH 2
                      T.G. Mighty Striker
                      • ATK:

                      • 1800

                      • DEF:

                      • 0


                      1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.

                      R Rarity
                      T.G. Star Guardian
                      R Rarity
                      T.G. Star Guardian
                      R Rarity
                      T.G. Star Guardian
                      LIGHT 5
                      T.G. Star Guardian
                      • ATK:

                      • 100

                      • DEF:

                      • 2200


                      1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.

                      SR Rarity
                      T.G. Wonder Magician
                      SR Rarity
                      T.G. Wonder Magician
                      SR Rarity
                      T.G. Wonder Magician
                      LIGHT 5
                      T.G. Wonder Magician
                      • ATK:

                      • 1900

                      • DEF:

                      • 0


                      1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                      R Rarity
                      Number 5: Doom Chimera Dragon
                      R Rarity
                      Number 5: Doom Chimera Dragon
                      R Rarity
                      Number 5: Doom Chimera Dragon
                      DARK
                      Number 5: Doom Chimera Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2+ Level 5 monsters Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects. ● Target 1 monster in your GY; attach it to this card as material. ● Target 1 card in your opponent's GY; place it on top of their Deck.

                      UR Rarity
                      Tiras, Keeper of Genesis
                      UR Rarity
                      Tiras, Keeper of Genesis
                      UR Rarity
                      Tiras, Keeper of Genesis
                      LIGHT
                      Tiras, Keeper of Genesis
                      • ATK:

                      • 2600

                      • DEF:

                      • 1700


                      2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.

                      Need 15 UR

                      UR Rarity
                      T.G. Rocket Salamander3 card
                      UR Rarity
                      T.G. Hyper Librarian1 card
                      UR Rarity
                      Ash Blossom & Joyous Spring3 card
                      UR Rarity
                      Effect Veiler3 card
                      UR Rarity
                      Tiras, Keeper of Genesis1 card
                      UR Rarity
                      Harpie's Feather Duster1 card
                      UR Rarity
                      Infinite Impermanence3 card

                      Main: 42 Extra: 15

                      N Rarity
                      1 cardT.G. Drill Fish
                      N Rarity
                      1 cardT.G. Drill Fish
                      T.G. Drill Fish
                      WATER 1
                      T.G. Drill Fish
                      • ATK:

                      • 100

                      • DEF:

                      • 800


                      This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


                      UR Rarity
                      3 cardT.G. Rocket Salamander
                      UR Rarity
                      3 cardT.G. Rocket Salamander
                      T.G. Rocket Salamander
                      FIRE 1
                      T.G. Rocket Salamander
                      • ATK:

                      • 600

                      • DEF:

                      • 600


                      You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.


                      R Rarity
                      3 cardT.G. Rush Rhino
                      R Rarity
                      3 cardT.G. Rush Rhino
                      T.G. Rush Rhino
                      EARTH 4
                      T.G. Rush Rhino
                      • ATK:

                      • 1600

                      • DEF:

                      • 800


                      If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".


                      SR Rarity
                      3 cardT.G. Warwolf
                      SR Rarity
                      3 cardT.G. Warwolf
                      T.G. Warwolf
                      DARK 3
                      T.G. Warwolf
                      • ATK:

                      • 1200

                      • DEF:

                      • 0


                      When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      UR Rarity
                      3 cardEffect Veiler
                      UR Rarity
                      3 cardEffect Veiler
                      Effect Veiler
                      LIGHT 1
                      Effect Veiler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                      R Rarity
                      1 cardT.G. Gear Zombie
                      R Rarity
                      1 cardT.G. Gear Zombie
                      T.G. Gear Zombie
                      DARK 1
                      T.G. Gear Zombie
                      • ATK:

                      • 600

                      • DEF:

                      • 0


                      You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


                      R Rarity
                      3 cardT.G. Screw Serpent
                      R Rarity
                      3 cardT.G. Screw Serpent
                      T.G. Screw Serpent
                      WATER 4
                      T.G. Screw Serpent
                      • ATK:

                      • 1300

                      • DEF:

                      • 500


                      If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


                      SR Rarity
                      3 cardT.G. Striker
                      SR Rarity
                      3 cardT.G. Striker
                      T.G. Striker
                      EARTH 2
                      T.G. Striker
                      • ATK:

                      • 800

                      • DEF:

                      • 0


                      If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


                      R Rarity
                      1 cardT.G. Tank Grub
                      R Rarity
                      1 cardT.G. Tank Grub
                      T.G. Tank Grub
                      EARTH 1
                      T.G. Tank Grub
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


                      SR Rarity
                      1 cardDark Hole
                      SR Rarity
                      1 cardDark Hole
                      Dark Hole
                      Spell Normal
                      Dark Hole

                        Destroy all monsters on the field.


                        UR Rarity
                        1 cardHarpie's Feather Duster
                        UR Rarity
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          N Rarity
                          2 cardT.G. All Clear
                          N Rarity
                          2 cardT.G. All Clear
                          T.G. All Clear
                          Spell Continuous
                          T.G. All Clear

                            All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.


                            SR Rarity
                            2 cardT.G. Limiter Removal
                            SR Rarity
                            2 cardT.G. Limiter Removal
                            T.G. Limiter Removal
                            Spell Normal
                            T.G. Limiter Removal

                              Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                              N Rarity
                              2 cardTGX300
                              N Rarity
                              2 cardTGX300
                              TGX300
                              Spell Continuous
                              TGX300

                                All face-up monsters you control gain 300 ATK for each "T.G." monster you control.


                                UR Rarity
                                3 cardInfinite Impermanence
                                UR Rarity
                                3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  N Rarity
                                  2 cardSonic Stun
                                  N Rarity
                                  2 cardSonic Stun
                                  Sonic Stun
                                  Trap Normal
                                  Sonic Stun

                                    When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck.


                                    N Rarity
                                    2 cardTG1-EM1
                                    N Rarity
                                    2 cardTG1-EM1
                                    TG1-EM1
                                    Trap Normal
                                    TG1-EM1

                                      Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters.


                                      R Rarity
                                      1 cardTorrential Tribute
                                      R Rarity
                                      1 cardTorrential Tribute
                                      Torrential Tribute
                                      Trap Normal
                                      Torrential Tribute

                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                        N Rarity
                                        2 cardTyphoon
                                        N Rarity
                                        2 cardTyphoon
                                        Typhoon
                                        Trap Normal
                                        Typhoon

                                          Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.


                                          SR Rarity
                                          1 cardAlly of Justice Catastor
                                          SR Rarity
                                          1 cardAlly of Justice Catastor
                                          Ally of Justice Catastor
                                          DARK 5
                                          Ally of Justice Catastor
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                          R Rarity
                                          1 cardSea Dragon Lord Gishilnodon
                                          R Rarity
                                          1 cardSea Dragon Lord Gishilnodon
                                          Sea Dragon Lord Gishilnodon
                                          WATER 5
                                          Sea Dragon Lord Gishilnodon
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1 Level 3 non-Tuner monster When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.


                                          UR Rarity
                                          1 cardT.G. Hyper Librarian
                                          UR Rarity
                                          1 cardT.G. Hyper Librarian
                                          T.G. Hyper Librarian
                                          DARK 5
                                          T.G. Hyper Librarian
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                          SR Rarity
                                          2 cardT.G. Over Dragonar
                                          SR Rarity
                                          2 cardT.G. Over Dragonar
                                          T.G. Over Dragonar
                                          DARK 5
                                          T.G. Over Dragonar
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1900


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.


                                          R Rarity
                                          2 cardT.G. Power Gladiator
                                          R Rarity
                                          2 cardT.G. Power Gladiator
                                          T.G. Power Gladiator
                                          EARTH 5
                                          T.G. Power Gladiator
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.


                                          SR Rarity
                                          2 cardT.G. Mighty Striker
                                          SR Rarity
                                          2 cardT.G. Mighty Striker
                                          T.G. Mighty Striker
                                          EARTH 2
                                          T.G. Mighty Striker
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 0


                                          1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.


                                          R Rarity
                                          2 cardT.G. Star Guardian
                                          R Rarity
                                          2 cardT.G. Star Guardian
                                          T.G. Star Guardian
                                          LIGHT 5
                                          T.G. Star Guardian
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 2200


                                          1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


                                          SR Rarity
                                          2 cardT.G. Wonder Magician
                                          SR Rarity
                                          2 cardT.G. Wonder Magician
                                          T.G. Wonder Magician
                                          LIGHT 5
                                          T.G. Wonder Magician
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 0


                                          1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                          R Rarity
                                          1 cardNumber 5: Doom Chimera Dragon
                                          R Rarity
                                          1 cardNumber 5: Doom Chimera Dragon
                                          Number 5: Doom Chimera Dragon
                                          DARK
                                          Number 5: Doom Chimera Dragon
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2+ Level 5 monsters Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects. ● Target 1 monster in your GY; attach it to this card as material. ● Target 1 card in your opponent's GY; place it on top of their Deck.


                                          UR Rarity
                                          1 cardTiras, Keeper of Genesis
                                          UR Rarity
                                          1 cardTiras, Keeper of Genesis
                                          Tiras, Keeper of Genesis
                                          LIGHT
                                          Tiras, Keeper of Genesis
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 1700


                                          2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.



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